|
|
Land Mines 2What you need: - A quarter (or one for each individual) - A plethora of bottled beer (must be bottles - not cans) - A table (preferrably one that is sturdy and won't break/scratch/tear) - At least 3+ people (can use as many as the table will fit around it) How to play: This game can get people totally blitzed if played long enough, because the game doesn't end until you decide to quit. Even though bottles can be more destructive - to the table - we chose to remove cans from the game and use bottles instead. It's too easy to trap a quarter under a can. Pick a random person to start the game (the loser from a previous drinking game can be forced to start this one just to be plain mean). Everyone starts off with a FULL beer, so if you have one that's been drunk out of, chug it before the game starts. The table must be completely clear at this time. The first person spins the quarter and must place/slam the bottle on the quarter while it is still spinning - called a Pin - keeping the quarter under the bottle. Now if the quarter loses its spin and starts to fall, or if the quarter is knocked out from under the bottle, or the quarter goes off of the table, etc. the spinner must drink (we make it about 2 good swigs, 3+ for nights when we have LOTS of beer and plan on getting totally blitzed). It stays that person's turn until he/she successfully Pins the quarter under his/her bottle, and then Play moves to the person on his/her left. Once a beer is emptied by an individual he/she opens a new one. The empty one then becomes a Landmine. Any player with a Landmine can use it to pin someone else's quarter while they are spinning. If the Plant is successful, the bottle becomes a Landmine and stays in that spot for the remainder of the game, and the Spinner must drink. The Spinner must then go again until the he/she successfully Pins the quarter. However if the Plant is unsuccessful, the Planter loses the landmine permanently and must drink. Play then moves the the Spinners left. Eventually the table will be covered with Landmines, making it very hard to spin the quarter. It's quite fun to gang up on people and Plant Landmines as close to them as possible. Now if the quarter hits a Landmine but bounces off and still has a good spin, then the person who spinned the quarter can still Pin it. Therefore, the quarter hitting the Landmine DOES NOT neccessarily mean the spinner has to drink. Players can save up Landmines and use them at their will. They do not have to use a Landmine before being allowed another. So there is some incentive to having to drink a lot in this game. Players must also REMAIN in their seat to spin the quarter. So if Landmines are in the way, they have to reach around them and somehow spin the quarter. Failing to do so may result in punishment decided at the beginning of the game (we usually make the person chug an entire beer). ALSO: To make the game a little more interesting, sometimes during the game, when everyone is out of Landmines, we'll distribute one Landmine to each player out of the discarded bottles (Missed Plants). This can make it quite interesting and adds a little spice to the game.
|
|
|